TilingRenderLayer
Extends:
A specific type of RenderLayer, which uses Tiling to achieve better render performance, but also minimizes the amount of data that needs to be loaded of the line.
Constructor Summary
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Member Summary
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loaderToNode: {} |
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octree: * |
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reuseLoader: * |
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tileLoader: * |
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_frustum: * |
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Method Summary
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addCompleteBuffer(buffer: *, gpuBufferManager: *): * |
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addGeometry(loaderId: *, geometry: *, object: *) |
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addGeometryReusable(geometry: *, loader: *, gpuBufferManager: *) |
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createObject(loaderId: *, roid: *, uniqueId: *, geometryIds: *, matrix: *, normalMatrix: *, scaleMatrix: *, hasTransparency: *, type: *, aabb: *): * |
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done(loaderId: *) |
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dump() |
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flushBuffer(buffer: *): * |
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load(bimServerApi: *, densityThreshold: *, roids: *, fieldsToInclude: *, progressListener: *): * |
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prepareRender(reason: *) |
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renderBuffers(transparency: *, twoSidedTriangles: *, reuse: *, lines: *, visibleElements: *) |
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renderSelectionOutlines(ids: *, width: *) |
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showAll() |
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traverseFunction(node: *, level: *, lineBoxGeometry: *) |
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Inherited Summary
| From class RenderLayer | ||
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gl: * |
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lines: * |
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loaders: * |
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settings: * |
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viewer: * |
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addCompleteBuffer(buffer: *, gpuBufferManager: *): * Add a buffer that is already prepared |
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addGeometry(loaderId: *, geometry: *, object: *, buffer: *, sizes: *, quantFromAabb: *) |
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addGeometryReusable(geometry: *, loader: *, gpuBufferManager: *) |
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addGeometryToObject(geometryId: *, uniqueId: *, loader: *, gpuBufferManager: *, quantFromAabb: *) |
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createGeometry(loaderId: *, roid: *, uniqueModelId: *, geometryId: *, positions: *, normals: *, colors: *, color: *, indices: *, lineIndices: *, hasTransparency: *, hasTwoSidedTriangles: *, reused: *): * |
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createObject(loaderId: *, roid: *, uniqueId: *, geometryIds: *, matrix: *, normalMatrix: *, scaleMatrix: *, hasTransparency: *, type: *, aabb: *, gpuBufferManager: *, node: *, quantFromAabb: *): * |
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flushBuffer(buffer: *, gpuBufferManager: *): * |
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getLoader(loaderId: *): * |
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getObject(loaderId: *, identifier: *): * |
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incLoadedPrimitives(triangles: *, lines: *) |
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registerLoader(loaderId: *) |
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removeLoader(loaderId: *) |
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render(transparency: *, lineRender: *, twoSidedTriangles: *, visibleElements: *) |
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renderBuffer(buffer: *, programInfo: *, visibleElements: *, lines: *) |
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renderBuffers(transparency: *, twoSidedTriangles: *, reuse: *, lineRender: *, visibleElements: *) |
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renderFinalBuffers(buffers: *, programInfo: *, visibleElements: *, lines: *) |
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renderSelectionOutlines(ids: *, width: *, node: *) |
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storeMissingGeometry(geometryLoader: *, map: *) |
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Public Constructors
Public Members
public drawTileBorders: * source
public lastViewMatrix: * source
public lineBoxGeometry: * source
public loaderToNode: {} source
public octree: * source
public reuseLoader: * source
public tileLoader: * source
Private Members
private _frustum: * source
Public Methods
public addCompleteBuffer(buffer: *, gpuBufferManager: *): * source
Add a buffer that is already prepared
Override:
RenderLayer#addCompleteBufferParams:
| Name | Type | Attribute | Description |
| buffer | * | ||
| gpuBufferManager | * |
Return:
| * |
public addGeometry(loaderId: *, geometry: *, object: *) source
Override:
RenderLayer#addGeometryParams:
| Name | Type | Attribute | Description |
| loaderId | * | ||
| geometry | * | ||
| object | * |
public addGeometryReusable(geometry: *, loader: *, gpuBufferManager: *) source
Override:
RenderLayer#addGeometryReusableParams:
| Name | Type | Attribute | Description |
| geometry | * | ||
| loader | * | ||
| gpuBufferManager | * |
public completelyDone() source
public createObject(loaderId: *, roid: *, uniqueId: *, geometryIds: *, matrix: *, normalMatrix: *, scaleMatrix: *, hasTransparency: *, type: *, aabb: *): * source
Override:
RenderLayer#createObjectParams:
| Name | Type | Attribute | Description |
| loaderId | * | ||
| roid | * | ||
| uniqueId | * | ||
| geometryIds | * | ||
| matrix | * | ||
| normalMatrix | * | ||
| scaleMatrix | * | ||
| hasTransparency | * | ||
| type | * | ||
| aabb | * |
Return:
| * |
public done(loaderId: *) source
Params:
| Name | Type | Attribute | Description |
| loaderId | * |
public dump() source
public flushAllBuffers() source
public flushBuffer(buffer: *): * source
Override:
RenderLayer#flushBufferParams:
| Name | Type | Attribute | Description |
| buffer | * |
Return:
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public load(bimServerApi: *, densityThreshold: *, roids: *, fieldsToInclude: *, progressListener: *): * source
Params:
| Name | Type | Attribute | Description |
| bimServerApi | * | ||
| densityThreshold | * | ||
| roids | * | ||
| fieldsToInclude | * | ||
| progressListener | * |
Return:
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public prepareRender(reason: *) source
Override:
RenderLayer#prepareRenderParams:
| Name | Type | Attribute | Description |
| reason | * |
public renderBuffers(transparency: *, twoSidedTriangles: *, reuse: *, lines: *, visibleElements: *) source
Override:
RenderLayer#renderBuffersParams:
| Name | Type | Attribute | Description |
| transparency | * | ||
| twoSidedTriangles | * | ||
| reuse | * | ||
| lines | * | ||
| visibleElements | * |
public renderSelectionOutlines(ids: *, width: *) source
Override:
RenderLayer#renderSelectionOutlinesParams:
| Name | Type | Attribute | Description |
| ids | * | ||
| width | * |
public renderTileBorders() source
public showAll() source
public traverseFunction(node: *, level: *, lineBoxGeometry: *) source
Params:
| Name | Type | Attribute | Description |
| node | * | ||
| level | * | ||
| lineBoxGeometry | * |
