Projection
Direct Subclass:
Constructor Summary
Public Constructor | ||
public |
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Member Summary
Public Members | ||
public set |
Sets the position of the far plane on the positive View-space Z-axis. |
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public get |
Gets the position of the far clipping plane on the positive View-space Z-axis. |
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public |
modelBounds: * |
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public set |
Sets the position of the near plane on the positive View-space Z-axis. |
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public get |
Gets the position of the near plane on the positive View-space Z-axis. |
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public get |
Gets the current projection projection transform matrix. |
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public get |
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public |
viewer: * |
Private Members | ||
private |
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private |
_far: * |
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private |
_near: * |
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private |
_projMatrix: * |
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private |
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Method Summary
Public Methods | ||
public |
build() |
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public |
setModelBounds(modelBounds: *) |
Private Methods | ||
private |
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Public Constructors
public constructor() source
Public Members
public set far(far: Number) source
Sets the position of the far plane on the positive View-space Z-axis. Default is 5000.
public get far: Number: * source
Gets the position of the far clipping plane on the positive View-space Z-axis.
public modelBounds: * source
public set near(near: Number) source
Sets the position of the near plane on the positive View-space Z-axis. Default is 0.1.
public get near: Number: * source
Gets the position of the near plane on the positive View-space Z-axis.
public get projMatrix: Float32Array: * source
Gets the current projection projection transform matrix.
This will be the camera's current projection matrix when it's in perspective projection mode.